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Sled fast eat *** and always smoke grass.
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Don't be afraid to try new things. Show your moves.
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F-tilt is a safe poking tool that can set up tech chases. Utilize dash cancelled f-tilts to take full advantage of this
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Always be on the offensive, Falcon excels at closing the gap.
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Nair and U-air are his best combo tools, use up b for finisher or knee on an air dodge read
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Up tilt near the ledge can spike opponents trying to recover onto/ above the ledge. Falcon doesn't have to be on the very edge, it works from sweep distance as well.
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If you see a shield on high percentages, up b
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Down throw into neutral air chains is a good damage builder at low percentages.
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pray to nintendo for a new f zero game
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Use your up B against people who like to shield or use counters on platforms
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Up B is your friend!!! You can usually use it out of shield, Its also a great tool for catching airdodges, shielding opponents and can kill most characters at the ledge at like 100-120%
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Hit the enemy and don't get hit.
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Show them your moves they'll love it
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Use up tilt when you are near ledge to spike.
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Suck Fatalitys **** and maybe you'll get better Timmy
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Make sure to combo first hit Nairs and down airs into knees for early kills
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You can run up and use up-b as a mix up on people that shield or counter a lot. The counter won't go off since it is a grab.
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Go for the sauce....... every time.
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Your main combo starters are side b, down throw and first hit nair.
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Don't suck.
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Knee is useful for breaking damaged shields, and punishing double jumps.
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if your fighting a character with a huge hitbox, try using down throw or raptor boost in mid percentages, then full hop, up air then GIANT KNEE(sometimes it doesn't kill)
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Use your blistering speed to gain an advantage, and maximize hard with your grab, combo, and punish game.
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Going against fox or falco is a free win. Step 1: Get them off stage. Step 2: Win. In front of you and they use sideb? Up tilt. They go high? Up b. They go low? Down air. These don't work? Down tilt.
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Always remember to fish,and read for an opportunity to use falcon punch
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For ez damage side b + knee does around 35-45%
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https://www.foodnetwork.com/recipes/food-network-kitchen/the-perfect-grilled-cheese-3636831
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hot take: nair two is the best combo starter in low percents as it true combos into both dash grab and raptor boost if you buffer it immediatly.
nair two also sets up tech chase situations on mid %
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Play lame and people will still call it hype because you play falcon
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throw out a falcon punch if you want, if you feel like you can hit one and see an opportunity dont be a punk ***
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For more efficiency used up air in sour spot, it's very useful. The angle of the opponent afterwards is an opening door to combos. Avoided doing on the sweet spot, it's clearly not a good options.
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Don’t use Falcon Punch. Utilize his good moves. Knee, all of his other aireals, his tilts, up and down b. Not Raptor boost due to inconsistency. Also use smash attacks and his amazing jab.
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Pits are good *** counters to you, so don't rely on your air and special attacks since it can all get erased by side and neutral b of Pit, Dark pit is easier to take down because of his side b
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Pick a different character, nintendo doesnt love falcon, you shouldnt either