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Fair is an amazing spacing tool, use it when the opponent is jumpy and to keep them back. Down air is an incredible move that can be used to even start combos. Use shorthop Dair to start something up.
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use nair off stage as an edgeguarding tool
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mix up your arrow timing in neutral to fool your opponent (especially if they have a reflect/absorb)
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down grab -> shorthop fair -> fastfall -> either grab or another down grab
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grab, down throw, dash, up-smash (low percent)
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Do stupid options like when your at a high percent keep using electroshock cause 1 it has super ARmor so you can plow threw oponetts stacks 2 it reflects then you can hit them with the electroshock
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Grab into a nair is a easy way to start a combo
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Falling up air is the only aerial that has a guaranteed combo from it (up tilt or up smash). Up tilt is great for in your face characters or against jumpers, and it almost always combos into up air.
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you can use side tilt near ledge for ledge trapping
also dont use up tilt much
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https://www.foodnetwork.com/recipes/food-network-kitchen/the-perfect-grilled-cheese-3636831
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There's a kill confirm around 100-140(depending on weight) if you spike the person into the stage land underneath and upsmash
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Use Dark Pit's throws to give people damage and then attack with fair, bair, and up air, against people like Ganondorf, keep tossing them around before finishing them with side B when they try to get
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E L E C T R O S H O C K !!!
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Nair, Grab and Dash-Attack, you win the game
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1 Electrodash arm 2 Arrow snipe 3 dash up and Electrodash arm
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Try and use aerial Electroshock if you can, since it has less end lag and it's harder to punish if they shield it.
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1. Slit your wrists 2. Blast My Chemical Romance while you play 3.(and most importantly) learn how to read
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Spam Electrodash while you contemplate your life and why your maining such a **** character