-
Why are they still using the Smash 4 art work for Dk
-
never forget to spike! Donkey kong has 4 of them!
-
If you replace the two beginning letters in Donkey Kong it would make Konkey Dong
-
cargo down throw off the stage can be deadly for characters with bad recovery
-
He's the leader of the bunch, you know him well. he's finally back to kick some tail. his coconut gun can fire in spurts. if he shoots ya, it's gonna hurt! HUAH!
-
N-air is a great edge guarding tool, you can use it to cover basically all opponent’s options
-
make sure to press down b to scream very loud gorilla noises to explode the eardrums of the opponent your playing
-
Remember Donkey has super armor on both his side and neutral special making them much safer
-
Get good at using his back-air. Very important!!
-
Down Taunt looks pretty funny. I use it a lot.
-
This website uses the Smash 4 render of DK so just wish for ding-dong and cry yourself to sleep when it doesn't work
-
Practice your monkey scream in the shower and do it while you are in a match. Works especially well in a tournament!
-
Use your side special to break a shield quickly. If they are at low damage, use a charged side smash. If they are at high damage, use your neutral special to send them away.
-
mid-percents: Donkey's 4 different spikes are what makes him shine, bury the opponent with side b if you get the chance, and use the super armor on up b and neutral b to your advantage
-
Haha Cargo Carry to off stage Go Brrrrrrr
-
Early cheeses: dash attack -> dash attack -> b-air -> b-air -> b-air ->b-air cargo down throw offstage -> down b or jump fair (if opponent jumps) and the classic cargo up throw -> up air juggle
-
Dash attack can combo into a fair or up air at lower percents
-
low percents: grounded up-b/dash attack are pretty safe, and his dash attack is his combo starter, cargo down throw to f-air offstage is a great early cheese, and the good ol cargo up-throw to u-air
-
Donkey Kong can go side-ways but not up-ways
-
The Arguably Best Counterpick To DK Is Byleth Because On Battlefield (And Some Others) A Up-B Nair Up-B Nair Can 0-Death Even With No Rage (Any %) Works In 11.0.1
-
Use up b on ground it kills at 100 and can carry to edge its deadly just make sure not to spam it too much as it can be read
-
MONKE
-
I want ding dong back im fine with it killing later than in smash 4 i want it back
-
At lower percentages u can combo ur dash attack onto a new dash attack and try to follow with a short hop N-air or F-air
-
walking makes a lot of matchups much more bearable. also remember to practice pdko %'s and d tilt trip confirms
-
How do you confuse DK as Diddy K? Get a super mushroom and use side smash
-
DK's attacks have very different timing, so be sure to mix it up! Condition your opponent to expect short-hop aerials, then hit em with an up-b on the ground once they're past 100 for an easy stock
-
Dash attack to F-air is extremely useful especially when it send them off stage for a spike
-
Grounded up B is good after burying someone at lower percents, it puts them in disadvantage. Dash attack is also a good combo starter
-
dont go for forward air as a followup to dash attack or cargo down throw, its not true and you're just wasting your advantage state
-
Hope your opponent doesn't mash out of Cargo Throw, if they do you'll likely double jump just to get footstooled and lose a stock
-
DK's Back Air is just about the best one in the game. It's fast, deadly, and can facilitate combos. It's a great tool against fast characters and swordies, making a tough wall for them to get through.
-
Use your monkey scream when u spike them for disrespect
-
Learn how to dash attack to back air stings, with some characters u need to down tilt first the dash attack to back air strings
-
Cargo throw down offstage then jump and F-Air if they jump they either get spiked pr hit anyways.
-
high percents: Donkey's throws and cargo throws are his safest killers, n-air, down b, and fair are his safest offstage moves, and if you want to disrespect, go for that cargo down throw offscreen
-
Learn how to dash attack to back air stings, with some characters u need to down tilt first the dash attack to back air strings
-
His roll is a great combo starter, and his back air is super strong. Get them off the stage, and use one of your many spikes to send them down.
-
When going offstage for a cargo throw or an edge guard, make sure to not go too low because Donkey Kong's vertical recovery is not great.
-
Dash attack - b air - b air - b air, is ur bread and butter at 0, after that combo go to the edge and B air edge guard this is the key to master dk
-
Down tilt to dash attack is powerful
-
Abuse his bair AAAAAAAAAAAAAAAAAAAA
-
Near edge, side B, down tilt, jump back, move forward and f-air to meteor off stage, as your opponent will probably jump away from you.
-
use a lot of back air, you will basically be able to chain your opponent from the other side of the stage.
-
Do whatever gets opponents past the edge; he is a *** at edgeguarding. Just don't go after them. If anyone tries to punish you, Neutral, Side and Up B are great ways to assert your dominance.
-
Do whatever gets opponents past the edge; he is a *** at edgeguarding. Just don't go after them. If anyone tries to punish you, Neutral, Side and Up B are great ways to assert your dominance.
-
F-air, D-air, down-B, and side-B all meteor smash. Also, your up-tilt and up-smash will go through the lower battlefield platforms. Use this info wisely!
-
Grounded Up-B kills pretty reliably and is fairly useful for setting up edgeguards.
Learn how to RAR (reverse aerial rush) as DK’s bair is very strong. Finally, cargo throw is lame- go spike them!
-
Do not use him he very punisable has bad vertical recovory and cargo throw offtage will kill him too or just him because of his bad recovory
-
kevin ur carried
-
Don't forget to steal beacuse youre black
-
Don’t use cargo throw to up throw to up air, instead, use forward air or back air