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Nair all the time
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SH Nair can combo into almost everything.
0%
Nair -> Nair
Nair -> Fair
Nair -> FSmash
Nair -> RAR Bair
DTilt is very similar.
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SH Nair to UTilt is true until mid-high percents, provided that you hit it close enough. This can lead into other followups depending on what the opponent does, such as Uair, USmash or grab.
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If you space well using down tilt after a missed neutral air is a great option since your opponent is going to probably drop shield and try to punish.
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Landing just short of an enemy with Quick Draw can serve as a surprise, as you are expected to hit them with the move. This is most effective if your opponent has a counter, as they would fail.
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After hitting Nair on sheild, mix up you next option. Dtilt, Utilt, Jab, Grab, and another SH Nair are good options dependigg on what the opponent wants to punish with
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Releasing a charged aerial Quick Draw at the same height as a full jump will remove the normal endlag, which can make for a good mixup depending on where the opponent is onstage relative to you.
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Ike has good approach options, most notably his neutral air. Combined with his long range and great kill power. His moves have quite some lag so don't use it too often. Recovery is also problematic.
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His neutral special, Eruption, is godlike at two-framing because of it's huge, long-lasting hitbox. It's also very strong and sends straight up, resulting in a ko or in an opportunity to up-air.
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What you should do when not on stage and your Up B will not be good. Charge Side B and use it to get back on the stage
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Always try to get on stage with side-b in order to save your second jump.If you are being forced to do an up-b as a recovery & the opponent has a counter try to do it in the opposite side of the stage
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Tomahawk Grabs are very good mix-ups cause the opponent will think you will always nair. So your best bets are tomahawk grabs or Down-tilts into Fair.
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Slightly crossing up an opponent with Nair hits them up and behind you allowing for a SH Bair at lower percents or a FH Bair at higher percents. Its a good mix up if you're usually hitting the front
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Land with your ariels to help combos like landing( nair +nair + fair) some people may air-dodge after fair so you can punish with (F smash,) F tilt or up B can kill at between 90-110 percent
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Just don’t play Ike he’s ****, DO NOT PLAY IKE
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Make sure to air dodge many attacks because of Ike's slow speed and attack cooldown. Also use charged side-b's cuz of recovery and damage. Side smash is also good for damage.
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Catch your opponent off guard with your forward smash and side tilt because they do a lot of damage and the forward smash has a wide hitbox.
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nair nair nair nair nair nair nair nair nair nair nair nair nair nair nair nair nair
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Use aether facing the blast zone to scoop up recovering opponents
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Use Side-B then double jump as your recovery if possible. Also, Up-B and Neutral-B are amazing edge guarding tools.
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Nobody expects Ike to jump up as fast as he does. Use this to your advantage when your opponent is above you and buffer an up air after a jump. Same is also true for upB if you want a riskier confirm
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If you need to edge guard your opponent you can use Ike's up B while somewhat below the stage to create a wall of sword attack, this way your opponent can't get to the ledge(also face your opponent)
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Just play like palutena bro and that's it.
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Good morning jeheheheydgdhevhrdhrdjrfjrfjrd
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Just spam aether. Up charged attack is good too.