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Link's bomb works as a psychological zoning option: place it where you don't want your opponent to be. This strategy is best against enemies with powerful and predictable projectiles.
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A well placed low nair can pop a stationary bomb to a different location of the stage without picking it up and throwing it off edge. The movement is subtle but it gives you more control of the bomb.
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Since Link's bomb blows up if it comes into contact with fire, throwing it onto recoveries that have such properties is a good strategy. (Fox, Falco...)
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While walking, Link still has his Hylian Shield pulled up. This means you can freely press forward against enemy projectiles as long as you aren't running.
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A zoning Link is easily punishable with an aggressive push and punish game. If he spawns a bomb, charge at him. If he throws a boomerang, use your shield to cancel it back at him (or reflect it).
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The first hit of bair can combo into a lot of options - such as up B which kills at around 100%
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spam nair and fair trust me yo that **** works
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Links dair has invincibility at tip of the sword to the hilt, and if it hits a projectile he will bounce toward the opp,great for riding projectiles to advance towards zoners like UI Goku vs Kefla
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Link's projectiles may be used to move the bomb around. If the bomb is falling as it is hit, it will not go much upwards. If it is rising, it will generally go much more upwards.
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The boomerang always comes back. It may seem simple, but it is something you must keep in mind. You can use that as additional pressure or even as a part of a combo.
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Throwing a boomerang is pretty slow, so you want to always be moving or jumping when you throw it.
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Bomb recovery methods! Easiest way is to double jump, Z-drop, then detonate the bomb right after. Hardest way is a little forward drift, no double jump, Z-dropping and INSTANTLY detonating the bomb :)
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Use specials less, be unexpected. Like the wild
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Use bombs strategically, not sporadically.
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Remote bombs can nullify powerful charge shots from WFT, Samus, Lucario, Mewtwo, Mii Gunner, etc. Keep the bomb around on stage when these attacks are charged for a 2nd layer of defense.
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Use nair
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Link's F-Tilt is a slow, but powerful move, making for a good punish against missed attacks or failures to tech. It is stronger in the tipper and can kill mid percent characters easily if well spaced.
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turnaround f tilt while runing away
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nair has an early sweet spot that when hit on shield gives link such safety that his grab can come out faster than most if not all out of shield grabs in the game.
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Link's missed arrows on the floor may be picked up and either used to fire two arrows at the same time or as a throwable/z-dropable item, which can add some good pressure.
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Put a bomb on a platform then hit your enemy from behind blow up the bomb jump and ASA (Ariel spin attak) them.
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Links bomb explodes in 30 seconds from pulled unless it is stored by someone like villager.
Also if you jump and throw you bomb on the side platforms edge it goes right off the edge good for edge gar
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Don't always boomerang fair. try to mix it up with boomerang delayed nair, boomerang dair(only if they di in), and boomerang bair bair up b.
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Link can reach epic combo heights. Z-drop a bomb and press fair, only the first hit should land. Repeat, but this time use fair in the other direction. Repeat until about 160% and then use up-b. EZ
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they to remember the angles your moves send his bomb at. if i recall correctly, hitting a bomb with a boomerang launches it upwards and can let it hit people on the middle battlefield platform
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Links down air is probably the easiest spike to land; use it on anyone who tries to recover low. But remember, it only spikes at the beginning of the move, so time it correctly.
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Use your projectiles to your advantage. you can charge the bow for powerful shots, throw the boomerang if opponents are running towards you and bombs are a great way to edgeguard
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When your opponent is trying to recover, place a bomb on the edge of the stage so when someone tries to recover detonate the bomb and repeat.You can also drop it if they have a slow recovery like Fox.
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Links's new bombs are really good for combos so mix it up Link mains.
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**** and ball torture suck that mf dry wit yo bomb yo trust me that **** is the BOMB
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Cristalexis is the best link player
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Up b out of shield is just dead.
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Down throw up tilt up tilt up smash is an amazing combo that will even work against lv 9 cpus. At higher % use down throw up tilt up tilt up B
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Use bombs strategically, not sporadically.
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Links down air is probably the easiest spike to land; use it on anyone who tries to recover low. But remember, it only spikes at the beginning of the move, so time it correctly.
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Throw bomb down at ledge and then use the bouncing bomb to catch neutral getup + jump, react to the other options
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nauvaaz your carried
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link's bomb is a powerful tool to condition shield or punish not shielding so mix it up! Bomb throw into grab is even a combo at mid percents.
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link is best on bowser jr for a lot of resons
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Dont shield that often because if you want to escape you cant upB and ur bomb is punishable or with my main Sheik can blow your bomb with her bomb which means you Will probably die AT 70%