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Back air while a little hard to get used to at first is arguably one of the best edge guarding tools in the game because it is surprisingly strong and has insane range
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Remember that mewtwo has his tail hitbox back from melee. your tail attacks now extend your hitbox considerably, and mewtwo has a harder time reaching the ground. remember to watch that tail!
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Down tilt can start most of mewtwos combos, in neutral use lots of shadow ball and tilts!
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Don't be afraid to throw out a Disable from time to time, it actually has a fair bit of range and can even be used to out-space some sword-fighters if used properly.
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Forward air is actually godlike and can combo at low percents and kill at high percents. You can set up into it at around 60% with down-tilt and maybe up air if you know how to
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You can punish your opponents for camping at the ledge while you recover with a ledge drop and then double jump and up air immediately when they don't shield.
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Down throw doesn't true combo, and its main use is to set up tech chases on platforms. If you're facing the ledge at lower %, fthrow is better both for damage and setting up an edgeguard situation.
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A Mewtwo' side B can be a good option to surprise your opponent if he is camping and shielding at the ledge because it's a command grab which affects shields
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Down smash is only -8 on shield, and can be hard to punish for many characters. An ftilt or a fair can often catch people who drop shield and run towards you
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Disable can be used against opponents in the air! It sends at a really low angle for a nasty gimp offstage. It can also tech chase at high percents, though it's best not to spam this move in neutral.
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D-Tilt-> Double Jump Up-air->Forward Air is great for racking damage up and gets your opponent offstage for edgeguarding.
Lightweight: 30s%
Midweight: 40s-50s%
Heavys: 50s-60s%
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Down tilt, then up tilt, then up air and then back air is a very good combo, easy to pull off and hard to escape. Input up while using fair to get the best out of this short-ranged move.
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Mewtwo's forward tilt is very fast and can kill at higher percents. His Fair (forward air) comes out incredibly fast and also kill very early. Landing Nair (neutral air) is a combo starter.
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There's a very rare tech that makes a Mewtwo main's life infinitely easier, which can be pulled off by pressing L, R, A, and Start on the pause menu at the same time
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In order to get out of some juggles and combos, you can use teleport and aim down towards the ground to recover with little end lag so long as you are close to the ground. Do mix up where you land tho
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jesus plz nerf mewtwo's hurtbox omfg
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Utilize Wavebounce Shadow Ball, it's harder to execute than B-Reverse but far more rewarding and versatile. DJ cancel Disable at ledge is an underused option with deceiving range. Hope this helps!
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A fully charged shadow ball combos into F-air and dash attack at 0, and shadow ball in general can be used as a somewhat niche combo starter, you've gotta be right behind it for it to true combo.
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Up-smash to counter rolls as this will often catch the opponent's hurtboxes when their invincibility runs out.
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Down-B. Just Down-B. All joking aside, the most glossiest of glass cannons, more so than Fox. Needs extreme levels of skill to get extreme levels o rewards.
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Fully charging shadow ball may trigger your opponent to use a counter move at high percents. You can bait their counter with this and punish it super easily. Use that to your advantage!
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I mean, Mewtwo's down special in itself is pretty powerful. Use the down special when Mewtwo has his ultimate. If it hits, free ultimate attack.
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Fully charging shadow ball may trigger your opponent to use a counter move at high percents. You can bait their counter with this and punish it super easily. Use that to your advantage!
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mewtwo you can win just doge the oponent
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Watch out for that tail *****, that **** extends badly. This is why you gotta run away and spam shadow ball ***** I swear that works
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Against most reflector characters, throw a full charged shadow ball at them and reflect it back if they reflect. It's almost always an insta-death. Don't try it on Palu though, she'll **** you up.
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Neutral attack at ledge can do about 50% damage and more. Hard to escape if you get caught. Broken af.
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He's a swashbuggler!! Just don't get ****** slugged