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Mii Brawler’s Forward Smash has quite a bit of endlag. Make sure to be careful when using it!
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Up B 1 is a suicide kill move. If you sweetspot the ledge you might drag your opponent down without killing yourself.
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In certain situations, Mii Brawler can do the repeated up-tilt and repeated up-air combos that Sm4sh Mario was famous for. While it's not reliable for killing, it can rack up damage until kill %s.
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Why does that comment have 230 up-votes?
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Other neutral B options < "Shotput"
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His kill throw is down throw, which kills at around 200% and forward throw, which kills at around 150% at the ledge.
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down throw thrust uppercut is a kill confirm on mid weights at 90 on fd, and kills at close to 0 on the top of yoshis, thrupper is also frame three so it ties for the fasts oos option
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Soaring axe kick has a disjointed hitbox, which is unusual for much of Brawler's moves and specials.
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Fun fact: Counter Throw is second-strongest counter in the game tied with K. Rool's and behind Joker's Tetrakharn.
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Juggle with Mii Bralwer's U-Air and fast fall
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Use Brawler's strong low-percent combo game off of nair/grab to rack up damage and push the opponent to ledge, then make them hate their lives with nair ledge-trapping until they mess up and die
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soaring axe kick is your best friend. can ko at 0%. players will try to edgeguard or gimp mii brawler. if you have a stock lead, never be afraid to use this move & take the opponent with you.
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Use Voice 12 Pitch High, trust me it is way funnier to hear esp when you look like Yarn Yoshi without a mouth
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Landing up air combos into everything
Flashing Mach Punch is amazing, look up "The Fortnite Flash Mii Brawler"
Nair is busted
If they regrab ledge, and you have Axe Kick, run off and kill them
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Be careful with Onslaught and Suplex offstage, they makes you helpless if it misses. Try Feint Jump as your horizontal recovery - FJ also spikes if you land on someone at the end of the arc jump!
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Shotput is good but I also like Flashing Mach Punch for having faster startup and staying out pretty long for how much kill power it has. Send careless jumpers into orbit with it.
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A well timed counter can help you finish a true combo if the enemy finds you being too aggressive.
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For a grab game, during opponent has a percent that is unable to do DThrow combo nor FThrow kill, you can use few pummel + UThrow to racking up damage. Sometimes, you can follow up with Uair.
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Hold shield at ledge and react to their option with up-b out of shield. Neutral getup, getup attack, and sometimes jump are covered by up-b. Rolls need the up-b to be reversed. Up-b also kills!
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Nair and Flashing Mach Punch are great tools. Nair for combos into U-tilt, and D-tils, Flashing Mahc punch for combo finishes and kills (130% for heavies, 100% for lightweights)
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Shotput beats all other nuetral-B options. Also, Head-on assault is not a bad option because of its unique hitbox, and is a great followup from nuetral-air. Also, put together, you get a shield-break.
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I like using onslaught to get them into the air then using a up special like helicopter kick
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I recommend for mii brawler having onslaught side special and helicopter kick plus mach punch and finally absorbing vortex
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One of the kicks at the end of Onslaught can spike if used near the ledge.
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easily the best moveset is shotput, burning dropkick, flying axe kick and feint jump. shotput is great for zoning, dropkick can recover, axe kick has kill confirms, and feint jump helps with recovery.
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He likes eating big black **** but is not ****.