-
Just spam Shaku, that move is made to oppress the minorities
-
Jab to true shoryuken is super easy and kills pretty well
-
If you double tap left or right when in focus you can cancel it.
-
Proximity Jab > Shoryu allows people to SDI or fall out of Shoryuken's sweet spot. When going for a kill, opt to use prox tilt instead to avoid this.
-
The first hit of up air can be special cancelled. Use this to get Shoryu confirms on airborne opponents
-
Light D-Tilt at ledge is:
1. Very safe, due to its low end-lag
2. Able to catch both neutral and roll getup due to the auto-turn mechanic
3. A combo starter
-
Strong Forward tilt is really good for shield pressure/breaks. Also shorthop dair into fullhop dair is a true kill confirm on the ledge and a fancy shield break punish
-
His arm during strong U-Tilt is invulnerable and good anti-D-air on Bowser D-air
-
1. Up air, up air, up air, nair
2. Hadoken, side B
-
2nd best in the game
-
Throw slow shaku while people are at ledge, if they stay long enough to loose invincibility you can Run off and back air them or try to d-air them and get a free stock or even find your own punish
-
I put the "dislikes", but it was accidentally and I don't know how to get them out, don't take them into account. Postscript: I don't know English, I'm using a translator.
-
Find lots of true shoryuken combos so you have plenty of ways to ko your opponent, there is the obvious jab>shoryu but there is also d-air > first hit of u-air > shoryu or (1-2) light d-tilt > shoryu