Just spam Shaku, that move is made to oppress the minorities
Jab to true shoryuken is super easy and kills pretty well
If you double tap left or right when in focus you can cancel it.
Proximity Jab > Shoryu allows people to SDI or fall out of Shoryuken's sweet spot. When going for a kill, opt to use prox tilt instead to avoid this.
The first hit of up air can be special cancelled. Use this to get Shoryu confirms on airborne opponents
Strong Forward tilt is really good for shield pressure/breaks. Also shorthop dair into fullhop dair is a true kill confirm on the ledge and a fancy shield break punish
Light D-Tilt at ledge is:
1. Very safe, due to its low end-lag
2. Able to catch both neutral and roll getup due to the auto-turn mechanic
3. A combo starter
His arm during strong U-Tilt is invulnerable and good anti-D-air on Bowser D-air
2nd best in the game
Throw slow shaku while people are at ledge, if they stay long enough to loose invincibility you can Run off and back air them or try to d-air them and get a free stock or even find your own punish
Find lots of true shoryuken combos so you have plenty of ways to ko your opponent, there is the obvious jab>shoryu but there is also d-air > first hit of u-air > shoryu or (1-2) light d-tilt > shoryu
Just spam Shaku, that move is made to oppress the minorities
Jab to true shoryuken is super easy and kills pretty well
If you double tap left or right when in focus you can cancel it.
Proximity Jab > Shoryu allows people to SDI or fall out of Shoryuken's sweet spot. When going for a kill, opt to use prox tilt instead to avoid this.
The first hit of up air can be special cancelled. Use this to get Shoryu confirms on airborne opponents
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