
Bowser Jr.
S TierBowser Jr. excels at controlling space with his unique blend of projectiles and mobility, making effective use of his Neutral Special, Clown Cannon, to create pressure and force opponents into unfavorable positions. His Down Special, Mechakoopa, can act as both a defensive tool and an offensive setup, allowing you to create a wall of projectiles that frustrates characters struggling to close the gap. However, he is vulnerable to quick, aggressive fighters who can bypass his defenses and exploit his relatively low weight, making it crucial to maintain distance and utilize his Up Special, Abandon Ship!, for recovery and evasive maneuvers. Mastering combos like the Side Special, Clown Kart Dash, into Up Air can also lead to early KOs, so capitalize on your aerial mobility while being wary of characters with strong aerial pressure.
Bowser Jr.'s Counter Picks
Bowser Jr. is Strong Against
Bowser Jr. is Weak Against
Tips for Bowser Jr.
- Using your neutral-B and down-B to create a wall of projectiles can be useful, especially against characters that have trouble approaching.
- Between 85% - 105%, Side-B hop-cancel into Up-Air+A is a guaranteed combo and usually kills, as long as you're not in the middle of the stage.
- Make sure to use your down tilt so that you can lick the ground and attain AIDS so that you die 15 seconds after entering the match
- Against characters that like to cross up on your shield, try holding a Mechakoopa and then shielding. The Mechakoopa will blow up when hit with certain moves and has a chance to hit the opponent.
- After using Up B, you can do these three things: 1. Press A for Up B hammer swing. 2. Air Dodge (No directional air dodge) 3. Nothing. You can't grab a ledge in the middle of the animations of 1 and 2