
Zelda
Zelda's Counter Picks
Tips for Zelda
At 0% 2 up tilts can combo to a nair and most of the time into a tipper bair or fair. Also, do not always load the phantom fully, release it when your opponent is near at you and approaching.
Din's Fire and Phantom have their advantages. But occasionally edge guarding your opponent off stage with Zelda's aerials can mix things up. Especially after conditioning a few recoveries.
It may be very fun to go for Zelda's good and high-damaging options (bair, fair, dair,), but they can be read and punished easily. Landing with the same thing is a very bad habit.
You can ledge-cancel with Farore's Wind to mix up your options. However, failing to ledge-cancel may result to self-destruct.
Zelda’s phantom before fully charged is the best option defensively and offensively. The upwards slash makes it almost impossible to dodge when close, and its a great for opponents trying to land.