Zelda Hero Matchups and Tips

Zelda

Zelda's Counter Picks

Zelda is Strong Against

SH

Shulk

23.87% • -127
YO

Yoshi

16.37% • -115
SQ

Squirtle

21.60% • -71
IN

Inkling

26.62% • -65
RO

Roy

27.86% • -62

Zelda is Weak Against

GA

Ganondorf

83.95% • +203
DO

Donkey Kong

89.20% • +138
RI

Ridley

85.52% • +103
KI

King K. Rool

78.92% • +96
KI

King Dedede

81.67% • +76

Tips for Zelda

    At 0% 2 up tilts can combo to a nair and most of the time into a tipper bair or fair. Also, do not always load the phantom fully, release it when your opponent is near at you and approaching.
    Din's Fire and Phantom have their advantages. But occasionally edge guarding your opponent off stage with Zelda's aerials can mix things up. Especially after conditioning a few recoveries.
    It may be very fun to go for Zelda's good and high-damaging options (bair, fair, dair,), but they can be read and punished easily. Landing with the same thing is a very bad habit.
    You can ledge-cancel with Farore's Wind to mix up your options. However, failing to ledge-cancel may result to self-destruct.
    Zelda’s phantom before fully charged is the best option defensively and offensively. The upwards slash makes it almost impossible to dodge when close, and its a great for opponents trying to land.

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