
R.O.B.
B TierR.O.B. excels in controlling space with his versatile moveset, particularly utilizing the Gyro to zone opponents and create openings for combos. His neutral special, Robo Beam, can be charged for powerful zoning, while the Arm Rotor serves as a reliable way to reflect projectiles and pressure foes. However, R.O.B. struggles against fast characters who can outmaneuver him and close the gap quickly, making it crucial to play defensively and capitalize on his range. Focus on using his neutral air aggressively after recovery with Robo Burner, but avoid excessive aggression, as many of his attacks have slow startup times.
R.O.B.'s Counter Picks
R.O.B. is Strong Against
R.O.B. is Weak Against
Tips for R.O.B.
- DON'T SPAM SIDE-B I REPEAT DON'T SPAM SIDE-B.
- The gyro is a very important part of your kit. It can be used as a basic projectile, but it can also ledge trap, control a zone, block projectiles, string combos, and numerous other uses.
- Basically put, ROB counters projectile users, setups, has his own projectiles to counter slow and heavies, and good range to counter short-ranged characters. gets countered by speedy or speed+sword
- Robs n-air (neutral air) is very effective as it has little frame down time and you can be very aggressive when using it, its very effective because you can use it right out of the up special
- Its helpful to remember NOT to play super aggressively when playing rob, he's not the fastest, and the majority of attacks have a little bit of a slow start up, but at least he's hard to launch