-
Use bombs as an edgeguard to disrupt recovery (as well as give an edge on a kill). Can be used to drop on opponents as well as leave near the edge.
-
Down Throw is a great combo-starter at lower percents, such as D-Throw to N-Air or F-Air, and at Mid-High percents, Down-Throw to Charge Shot can work.
-
Learn b reverse and wavebounce help a lot.
-
Place enough bombs to blow up an airplane
-
Learn to fight both aggressively and defensively
-
Avoid having a full Charge Shot. Hitting a medium Charge Shot can combo into grab or dash attack. Not having it full also allows for better movement with b-reverses.
-
Utilize Samus' up air game, it has good range, is super fast and is a kill move along with the fact it counters a majority of the down airs in the game.
-
Her fair is a great gimp tool. use it by falling or jumping off stage to block your opponents path to stage. utilizing missiles with this makes samus deadly for characters with bad recoveries.
-
Back air can be a good kill option and it hits like a truck
-
Try not to have the charge shot fully charged. At different percentages you can use it as a combo starter. Also, work on using your Z-air to anti air and poke at mid range.
-
Up tilt when they land on platform.
-
Samus has a really hard time doing well when the player is excited or nervous. The calmer you are, the better you will be. This goes for every other character as well.
-
For an aggressive aproach that can scout what your opponent does in a rather safe way is to jump grab that has a nice range and little lag, can also set up for dash attack at low perc or charge shots
-
One combo that's pretty neat is dair>bair. It can be used to combo at mid percents, and as a kill option if the percent is high enough. You can also use dair>nair, dair>uair, and so on.
-
Samus can pull off an unreliable shield-break combo with FlickedSideB - FullChargeShot. Try pulling this off against enemies when their shield is damaged. This can work well against the inexperienced.
-
Samus has one of the best Up-Bs out-of-shield. Except against well-spaced disjoint attacks, you should almost always be able to punish hits on your shield.
-
Down throw is what I like to call "ridiculous". It combos into uair, fair, and upb. Down B can also be used for stalling off ledge if you spam them enough (I wish that was a joke)
-
just stop having PTSD and dont be *****
-
Landing a spike is sometimes easier by just falling off the stage, more often than not, players down there are focused on recovery, and therefore arent paying attention to your actions.
-
Down throw is what I like to call "ridiculous". It combos into uair, fair, and upb. Also try to avoid jabbing, because it isn't true
-
One of my favorite combos to do on heavies with Samus is Down-throw, to Up-Air, to F-Air.
-
Samus is a really good character on wifi, due to the delay, they will most likely charge shot and keep distance. Learn to jump over and avoid projectiles as this can put Samus in disadvantage.
-
Excuse me have you seen an A button around here? No? Okay, I'll go now
-
Just Play ZSS. She's just a better Samus anyways
-
samus is a very gay chatacter charge a charge shot