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He's hot and has a nice *** on his victory screen.
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IF HE ASKS HOWS YOUR MENTAL HEALTH, SAY NO IMMEDIATELY
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Jab 1 2 to Power Dunk is great for building damage. Use Rising Tackle out of shield when being pressured. At high percents bait with Power Geyser and then follow up with Buster Wolf.
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dtilt jab12 buster wolf is true against most of the cast awoooooo
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LEARN THE COMMAND INPUTS PLEASE! It'll help your game immensely.
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Tilt stick directional inputs count when doing true inputs e.g. Ftilt xx Buster Wolf
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If a person is shielding. a spaced forward tilt is good against opponents.
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Up air, Nair and dair can combo into tilts which can combo into special moves and super special moves e.g. falling uair into nair into ftilt into buster wolf or uptitlt power geiser
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Terry's recovery is about as disappointing as my future and that is to say it's ****. You're gonna want to recover high a lot of the time to avoid getting gimped, but make sure to mix it up still.
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You can shortcut Power Geyser by just doing a quarter circle back and then pressing forward instead of rolling your stick like normal. Doing this lets you dash a bit before the geyser comes out.
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Arsene Vs. Terry’s specials not to start anything yes he will beat Joker but Arsene is also a Problem if a Joker starts doing Down-B and a terry starts up a Jab combo he will increase his Arsene
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Be good
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The command inputs are easy dipshits, like for burning knuckle you ROLL THE STICK FROM DOWN TO FORWARD
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Be patient when playing rush down characters (fox) because you can make up the damage with like two hits.
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Bowsers tough guy lets him shield or react out of the jab sequence if terry doesnt power dunk in enough time. Which allows bowser the punisher get a free hit on him.
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Dair to power dunk is a good early percentage combo. it does about 30%. Another really good starting combo is 2 or 3 down tilts when close to an opponent, and then follow up with quick Burning Knuckle
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When you're at a hundred percent, and you see that GO thing that means you can BUST A NUT!
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Buster Wolf Kills at 88% on FD. It does have some end land tho so be careful. It is not horrible catching opponents as they land.
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1. D-Tilt,Jab 1, Jab 2, Power Dunk
2.Up-Tilt, Power Geyser is a great kill confirm on FD. KIlls at 80% centerstage. May be a little tricky to get the hang of, but when u can, it's extremely powerful.
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GiGi is a terrible Terry
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Up Tilt can be cancelled into a true combo with Burn Knuckle at certain percents
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https://www.reddit.com/r/CrazyHand/comments/dt47wb/terry_combos/ Practice your inputs and special cancelling. You really shouldn't mash on this character, as you may input without realizing it.
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Press Neutral B to release a projectile
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Advanced techniques, when recovering on stage, use Crackshot (while holding down on the right joystick) to Rising tackle for an intangible recovery option.
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Jab > Jab > Power Dank
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jab jab power dunk
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be careful with aerial attacks (especially fair and bair) because sometimes you'll accidently do a command input and SD. I recommend using the c stick instead of the a button for aerials to avoid this
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Buster Wolf Kills at 88% on FD. It does have some end land tho so be careful. It is not horrible catching opponents as they land.
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I always start my ground combos with a down tilt+jab+Power Dunk, as long as I'm sure it'll connect. If you have your GO, you can change the Power Dunk into a Buster Wolf or Geyser for around 50-60%.
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Learn Terry’s easy combos. Most of his combos do about 30%
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D-tilt can combo into down throw into u-air into upb, which is good to rack up damage
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Spam jab jab power dunk to annoy any players
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landing up air to jab jab buster wolf
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Power Geyster is a strong ledge trapping tool. It beats normal get-up, jump, and ledge attack. If you think they're going to roll, you
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Upt tilt power geyser is a kill confirm at like 50 percent for light to midweights, I killed a Lucario at 58 percent with it
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Jab 1, and 2 into either commands are great to get damage if you down by a fair margin, or when you want to kill, it's not always true depending on DI, and other factors, but its very reliable
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r d
we u
jab jab po nk
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You can charge up true Lightning Pencil (It's a joke lad) while using jab. When your jab starts hold down. At the end of jab 2, use up b. Now you have True Rising Tackle
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Remember you can cancel nair, or up air into his specials. Example, Nair->Crackshot, or Nair->Burning knuckle. This is really important for his neutral game.
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Some easy combos, Down tilt->Up Tilt(while holding down on the right joystick)->Charged Rising tackle. Another one is Down tilt->Foward Tilt-> Input of Burning Knuckle.
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At very early percents, down air sour spot into input burning knuckle does about 40 damage and is true.
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learn how, when, and where to use a super special move
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Fair into down tilt into power geyser true combo
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Power Geyster is a strong ledge trapping tool. It beats normal get-up, jump, and ledge attack. If you think they're going to roll, you
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if they jump hit em with that ************ power geyser bro
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Get yourself to 100% right off the bat and then do f-tilt buster wolf twice and you win the game
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Dair,Down B or Dtilt Dtilt Jab Jab Side B. Good build up of damage + combo
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Normal thing to do wait for your enemy to get off stage than go for a crackshoot. This is a 3/10 chance of working as there is a specific timing your looking at. Try to go for the timr
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Jab 1 2 to Power Dunk until they're at kill percent and the spam true input kill moves