PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE PK FIRE
If he's trying to use his helicoptah,
time to use PK thundah
These are some of my tips as a King K Rool main: Try your best to stay in the air while using NAir or UAir; when on the ground try to get in grab > grab attack > up throw for good damage.
Whenever your opponent is offstage and has to recover using PK Thunder either use your body as a shield to keep them from recover if you have low percentage, or use Down B directly in front of them.
You can remove PK Thunder's projectile with your projectiles or NAir, use those two tactics to help make recovering harder or impossible for Ness
yeah as a ness main im sorry to say but your kinda just screwed ive never lost to a k. rool
Ness has an easy bake edgeguard with his Up and Down Smashes, try to delay your recovery to throw him off and recover safely using Up B when the hitbox is gone or avoid grabbing ledge just to be safe.
KKR's Crown Armor was buffed recently, it isn't enough to tank a PK Fire fully but at least be able to get the crown out to punish Ness for the attempt before the armor runs out, abuse it
As a Ness main, the crown/cannonball trap works well. Also bait the Ness into thinking they can get an easy bat reflect by conditioning them with some easy cannonballs. Then reflect that bad boy.
Ur screwed lmao, have fun garbage kkr.
Prepare to tech if you are offstage, the majority of Ness mains will spam PK Thunder to make recovering a living ****.
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