Neutral: YL has decent knockback, projectiles, and little endlag. Ganondorf's literal bane, in every series. Patience, reliance on sheild, and Wizard's Foot can help you approach, but have huge risks.
Aerial: High knockback on YL's Fair and disjointed hitbox on Dair make this tough. Try to not go too aggressive, using your second jump before getting Fair can lead to death. Bait and punish them.
Off stage: Much more in Gdorf's favour, but YL's recovery is still more than adequate. Condition the YL to UpB early with Nair and Uair, then spike with Dair. Gdorf should recover low, avoiding Bmrng.
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